
I don't know why you're being downvoted since downvotes are supposed to be used when people aren't adding to discussion. So, it can be something that people either love or hate, because you just end up running around the whole time and not directly attacking the enemy.Ĭons:Out of the healers I've played, it felt like druids had the least amount of dmg output as the other healers, but that might be my gear deficet, as i just started playing this class. Sure you can use healing touch, but you're likely to get locked up if you stand still for 2 seconds. It's a lot more running around, LoS and just applying HoTs.

Druid playstyle can be hard if you're used to something like an hpal. THis can be a problem, especially if you get nature locked. Druids are top tier PVP healers with paladins.Ĭons: Only 1 direct healing spell and it's a 2 second cast with no haste. To me, this gameplay style is pretty cool, because you can output a shit ton of healing on numerous players at once. You can just apply them and then forget about that person until the hots run out. Pros: also a very mobile class, and personally, i love hots. You can delay the inevitable with your caccoon, but if it's down and you can't get a way, kiss your HP good bye. If you do get locked down, which can happen, you're pretty much dead. MW monks are the most mobile healer, hands down, and that makes for some super fun and annoying (to the other team) gameplay.Ĭons: Seems like they don't heal as much as other classes, even when fully geared. You have hots and direct heals, but what I think makes them most fun is their mobility. You get a don't die shield that's only on a 45 second cd. Pros: holy shit this is hands down the most fun healer to play. Overall, their single target healing is great, but when doing RBGs it was difficult for me to heal the raid (might just be user error, idk) Once you blow your bubble, you've lost most of your defense, so it can be hard to stay alive after that. It's like they took a DPS class and said, let's give you a bunch of heal spells too! Main pros are - bubble, denounce, SHITTONS of dmg outputĬons: Pally's can be a tricky class. Pros: Paladins in general are just very strong right now, but holy is ridiculous. Overall, I liked disc because of the mobility that priests have with angelic feather and the decent amount of damage you can do with Holy Fire/Shadow Word Pain/Smite.Ĭons: Can be very squishy, you get focused a lot, like more than any of the other healers I played, and unless you blow all CDs on yourself, you're probably going to die. Pros: SHIELDS! So many shields, and penance is a great spell for doing dmg. I'll give you a little info on why I do/don't like each class: I recently started playing a resto druid while getting ready for Legion. I played disc priest, hpal and mw monk throughout WoD pvp.
